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The game was originally going to be titled Rave War, but in its final stages of development it was changed to Tekken. Tekken was initially planned for the Namco System 22, after Namco heard Sega was developing Virtua Fighter 2 for their new Sega Model 2 arcade board, before the development of Tekken was later moved to the System 11 after the meeting with Kutaragi. Namco's research managing director Shegeichi Nakamura had met with Sony Computer Entertainment head Ken Kutaragi in 1993 to discuss the preliminary PlayStation specifications, with Namco subsequently developing the Namco System 11 arcade board based on PlayStation hardware and Tekken as their answer to Sega's popular Virtua Fighter. In 1994, Namco acquired developers from longtime competitor Sega, which had recently created the first 3D fighting game with 1993's Virtua Fighter. The project began as an internal Namco test case for animating 3D character models, and eventually incorporated texture mapping similar to that found in Namco's 1993 racing game Ridge Racer. Tekken was not originally conceived as a fighting game.
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Smiling to himself, Kazuya becomes the owner of the Mishima Zaibatsu. In an act of revenge, Kazuya picks up his father's unconscious body and tosses him down the same cliff that he was thrown off as a child. However, Heihachi is unexpectedly defeated by Kazuya, empowered by the strength given to him by the Devil, in an intense father-son battle. Twenty one years later, Heihachi decides to test his son's strength and worth and announces the King of Iron Fist Tournament in which the two would meet in the finals. Over the years, Kazuya travels around the world and competes in martial arts championships, becoming an undefeated champion, with the only blemish on his record being a draw against Paul Phoenix, an American martial artist who seeks to settle the score with him. To further motivate Kazuya, Heihachi adopts the Chinese orphan Lee Chaolan and raises him as a rival to his true son. Driven by his thirst for revenge, he climbs up the mountainside. Kazuya survives the initial fall, but left a large scar on his chest which causes a demonic entity within him called the Devil Gene to activate, offering Kazuya the opportunity to gain immense strength and power. When Kazuya Mishima is five years old, his father Heihachi Mishima carries him to the top of a mountain and callously throws him off a cliff to test his son's strength, whether he is fit to lead the Mishima Zaibatsu, the family business, and to see if he will be able to climb back up the same cliff. ^b Home version exclusive and unlockable and palette swap ^a Unlockable character in home version, unplayable in arcade version A cutscene is unlocked when the player finishes the home version's arcade mode with each of the original eight characters. All in all, a total of 17 playable characters exist in the console version. In addition, the console version also adds Kazuya's alter-ego, Devil, who serves as Heihachi's final boss and can be unlocked as a costume for Kazuya by completing the Galaga-based minigame. When the game was ported to PlayStation, however, they were made unlockable by clearing Arcade Mode using different characters. The sub-boss characters are clones in terms of moveset, with only a handful of moves distinguishing them from the original.Īll sub-bosses and Heihachi were never made playable in the original arcade version. Each has a special "sub-boss" associated with them, who will be fought in Stage 8, followed by the final boss, Heihachi Mishima. The original arcade version features eight playable fighters. Main article: List of Tekken characters § Introduced in Tekken Unlike in the sequels, the locations were all representations of real places and included: In the game, the name of the location is displayed in the bottom right corner of the screen.
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If the time limit for the round expires, the character with more health remaining will be declared the winner if one does not exist, the round will be a draw. However, the players have a choice from one to five rounds, as well as options for the time limit of each round. By default, there are two rounds of combat. The player can watch the animation on screen and figure out the appropriate command (if the character kicks low with their right leg, the move is likely to be executed by pressing down and right kick or a similar variation). Unlike most fighting games of the time, Tekken allows the player to control each of the fighter's four limbs independently. As with many fighting games, players choose a character from a lineup and engage in hand-to-hand combat with an opponent.